
Tvtropes super mario rpg plus#
All the bizarre one-off unique characters with unusual/absurd problems, plus the overall visual look of the world as a vaguely claymation-ish fairy tale. Kenichi Nishi's work on this game gives it a weirdly Moon vibe, too.
Imagine a Square Disney RPG, but like, good. The combination of Squaretendo is so delicious that it literally breaks my heart that Kingdom Hearts ended up as weird, bad, embarrassing fanfic instead of as an equally perfect Squar.isney. It's got such a Square vibe! But it's thoroughly Nintendo, too.
The whimsical fantasy world of talking animals and bizarre creatures, the Yoko Shimomura soundtrack, the prerendered sprites, the isometric perspectives.
Playing it feels more like Legend of Mana or SaGa Frontier than Paper Mario or Mario & Luigi. There's an aesthetic optimism I can't really describe. That whole 1996 vibe of clay model looking prerendered graphics is really interesting to me, visually. Four months! They feel super close together despite falling across different platforms. Its release proximity to Super Mario 64 is interesting, too. It falls right in between Final Fantasies VI and VII in having this really interesting missing-link quality to it that I liked a lot. For the first NES platformer in the series, see Super Mario Bros. The prerendered graphics, the wider range of motion, the abundance of minigames, the button mapping, even the quality of writing and cheekiness reflect late PSX games more than late SNES games. It feels more like a PSX RPG than a SNES RPG. and also that Paper Mario and Mario & Luigi had, too! I love that the Mario RPG series.es has been a plural thing with three parallel but slightly overlapping tracks with totally different takes on the concept. I'm actually about to beat this game for the first time and I'd put it up there with Chrono Trigger and Phantasy Star IV as the absolute top tier of 16-bit JRPGs.